?!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2016全球游戏行业五大势Q移动游戏增?/title> <link rel="stylesheet" type="text/css" href="/css/new/m_style.css"/> <script type="text/javascript" src="/js/new/jquery-1.8.2.min.js"></script> <script type="text/javascript" src="/js/new/zindex.js"></script> <script src="/js/new/pubuliu.js" type="text/javascript"></script> <!--[if lt IE 10]> <script type="text/javascript" src="js/PIE.js"></script> <![endif]--> <script language="javascript" type="text/javascript"> $(function() { if (window.PIE) { $('.rounded').each(function() { PIE.attach(this); }); } }); function gbdx(num) { var str = document.getElementById("z_dy_nrs").innerHTML; strs = str.replace(/14|12|16/g, num); //扚w替换 document.getElementById("z_dy_nrs").innerHTML = strs; } </script> <meta http-equiv="Cache-Control" content="no-transform" /> <meta http-equiv="Cache-Control" content="no-siteapp" /> </head> <body> <div class="top"> 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class="z_dy_bt"> <h2>2016全球游戏行业五大势Q移动游戏增?/h2> <p>文章出处Q?span>游戏学院</span><span></span>发表旉Q?span>2016-01-05</span>?b onclick="gbdx(16)">?/b><b onclick="gbdx(14)">?/b><b onclick="gbdx(12)">?/b>?/p> </div> <div class="z_dy_nr" id="z_dy_nrs"> <div> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    【完空间资讯?a href='http://www.mmobzn.tw/zty/youxipeixunxuexiao/' target='_top'><a href='http://www.mmobzn.tw/zty/youxipeixunxuexiao/' target='_top'>游戏行业</a></a>?span>2016</span>q_依然是希望,l望Q秩序,混ؕQ恐惧,勇气Q悲观与乐观h的一q_和q去四十q中大多数时候一栗换句话来讲Q游戏的市场依然和过Mh?span>2016</span>q我们也看到了主要市场方向的转变Q新技术获得了很大的动力。下文中主要所讲就是定?span>2016</span>q的五大行业势?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">Valve</span><span style="font-size:12.0pt;font-family:宋体;">在推行客?span>PC</span>Q行业在观望<span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    Valve</span><span style="font-size:12.0pt;font-family:宋体;">意图入R客厅<span>PC</span>为基的设备已l好些年了——可以回溯到<span>2013</span>q九月䆾公司公布?span>Steam</span>L——ؓ客制<span>PC</span>游戏体验提供了解x案。但?span>2016</span>q我们所看到的每件事都是<span>Valve</span>在过dq提到过的:标准化的视觉控制?span>(Steam</span>控制?span>)</span>Q室内流媒体功能<span>(Steam Link)</span>Q和一个整体家庭友好体?span>(Steam</span>L登陆Q大屏幕模式的显著进?span>)</span>?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    作ؓ潮流的创造者如<span>Valve</span>Q有些风险是在所隑օ的?span>Steam</span>的客厅娱乐经验؜杂交l,需要努力。很难讲<span>Valve</span>是会扩大它的受众体q是投资一个现有的目。对于其他游戏公司而言Q进入客厅是一场大型的发布而不是一个@序渐q的漫长q程。但q就?span>Valve</span>的做事方式,行业观察者们q是会持l关注这家公司的作ؓ?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">增长的移动游?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    你最q有没有观察Ud商店的畅销排行?span>?</span>看v来都很眼熟是不是<span>?</span>那是因ؓ?span>2016</span>q畅销榜一直是相对比较静态的?span>2016</span>q手游公司和他们的品已l站E跟,在阻挡竞争对手方面做得相当成功?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    到底有多么静?span>?</span>q里有一?span>SuperData</span>的图表展CZ国<span>iOS</span>应用E序商店<span>2014</span>q和<span>2016</span>q黑色星期五的收入比较?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    你最q有没有观察Ud商店的畅销排行?span>?</span>看v来都很眼熟是不是<span>?</span>那是因ؓ?span>2016</span>q畅销榜一直是相对比较静态的?span>2016</span>q手游公司和他们的品已l站E跟,在阻挡竞争对手方面做得相当成功?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    到底有多么静?span>?</span>q里有一?span>SuperData</span>的图表展CZ国<span>iOS</span>应用E序商店<span>2014</span>q和<span>2016</span>q黑色星期五的收入比较?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    2016</span><span style="font-size:12.0pt;font-family:宋体;">全球游戏行业五大势Q移动游戏增?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    只有些许的变动,但是你会发现Q如果你惛_布一Ƒ֮实在在的Q持l赚q好游戏,成功的几率会你打|。但是幸q的是,市场虽然是无情的Q大多数游戏开发者ƈ不需要登陆上畅销榜依然可以赚钱?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    民主化:玩家变成了表演者,玩家变成了观?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    Streaming games </span><span style="font-size:12.0pt;font-family:宋体;">?span>Let</span>?span>s Plays</span>很轻易地指出了过dq游戏行业的一个显著趋ѝ但是在<span>2016</span>q_媒体和录像技术达C一个{折点——玩家变成了表演者,玩家变成了被动的观众?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    媒体和录像的简单和行要归功于一pd可访问技术的q步Q从Ud媒体品像<span>Mirrativ</span>到更q泛的实用应用如<span>Twitch apps</span>Q更不用说一个基于数千万安装量的控制台制作游戏直播和视频上传只需要轻L一个键Q正?span>Steam</span>直播的出现?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    q一势在可预见的未来将会持l加速,<span>YouTube</span>跌了战场,<span>YouTube</span>游戏q_为其增加了助力。最q?span>eSports</span>公司?span>Azubu</span>也宣布了一个重大的投资Q帮助它Ҏ<span>Twitch</span>和其他直播竞争对手。对于开发者而言Q这个现象意味着新的开发、设计以及市场机遇,在视频游戏中赢得更多眼球对于q营是非常有好处的?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">虚拟现实<span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    虚拟现实的未来在<span>2016</span>q得C定Q在视频游戏中的实际应用让h留下了深ȝ印象。今q我们看C技术从q去的?span>ok</span>Q很有趣”过渡到了更多h比如我相信这是可以真正ؓ视频游戏提供创意和商业服务?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    GDC</span><span style="font-size:12.0pt;font-family:宋体;">?span>SteamVR HTC Vive</span>的演C展CZ当你拥有了顶技术与最x华之?span>VR</span>技术的样子?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    三星<span>Gear VR</span>较少被它的高端h谈论,但是q个Ud为基的Ş式很有可能把<span>VR</span>推向一个真正的大众市场。移?span>VR</span>的参数响应了<span>VR</span>的实用?span>(</span>你可以坐在椅子上使用它,它是可移植的Qƈ且内容丰?span>)</span>。现在它已经发售了,伴随着一些非常出色的游戏应用?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    PlayStation VR </span><span style="font-size:12.0pt;font-family:宋体;">有很多大型公怽为支持。市Z三千多万?span>PlayStation 4</span>的销售量Qh们必要考虑到核心玩家来说是否会H破?span>VR</span>q_上去?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    VR</span><span style="font-size:12.0pt;font-family:宋体;">所做的是徏立一个新的市场,换句话来Ԍ对于在游戏市场挣扎的难民来说Q它是一个开攄沃土?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    INDIEPOCALYPSE</span><span style="font-size:12.0pt;font-family:宋体;">——独立游戏危机四重奏<span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    我们都知道这是会发生的。主体市Z充斥着游戏Q收入下降,预算削减。有闪光的爆ƾ,有冲击,有热度,融化了你的脸Q一道想法冲入你的大脑:“救命啊Q?span> indiepocalypse</span>来了”。不你是否同意“独立游戏沫”在<span>2016</span>q的爆炸Q这个事实依旧在q去几个月中被开发者所思考着?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    很多人期待的很多的事情终于发生了Q更开攄市场Q更易于接受的开发工P和更好的<span>(</span>潜在<span>)</span>q泛讉K的用L。这个行业实C它的愿望Q?span>2016</span>q市场成熟了Q竞争加剧,玩家的资金投入分散到了更多游戏上?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    在今q我们看到行业适应了“危机四重奏”,型开发者的提升帮助游戏打破了障碍Q比?span>Steam</span>的发现性算法游戏展示在潜在用户面前。但是还没有完全qx对于p|的恐惧,在所谓的“危机四重奏”根源面前?span></span></span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;"> </span> </p> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    在过ȝ一q市场改变了许多Q我们有了新的标准。没有什么是l对可靠的,也没有简单的解决ҎQ游戏制作来谋生依然困难——可能更加困难,但是希望犹在Q奖q在,Ƣ迎来到游戏开发的世界?/span> </p> <p class="MsoNormal"> <br /> </p> <p class="MsoNormal"> <p class="MsoNormal"> <span style="font-size:12.0pt;font-family:宋体;">    更多_ֽ资讯在Q?a href='http://www.mmobzn.tw/' target='_top'><a href='http://www.mmobzn.tw/' target='_top'>沈阳完美I间</a></a>动O<a href='http://www.mmobzn.tw/zty/xueshenme/' 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